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Hands-on time with We Happy Few reveals a survival game which is definitely more black comedy than horror. Perhaps the surprisingly thing about this Orwellian dystopia is that Compulsion Games is not based in Britain, but in an old gramophone factory in Montreal. People are obsessed with manners, like in the show Keeping Up Appearances – but then they bury everything beneath that.” It’s a really common theme, and I love it.
#Happy game dystopian movie
“So from there, that concept reminded me of the movie Hot Fuzz, and I was thinking that it seems to be a common theme in British shows – there’s an episode of The Avengers, for example, called Murderville, which is set in a cute town, but there are dark secrets underneath. So what led Compulsion to turn this interest into a game? “The studio head wanted to do a dystopia, set in an alternate history, he wanted a society where everybody was forced to be happy, and he had the idea for the happy-masks,” says Clayton. “And there’s a lot of Monty Python-style humour, too”. “And Blow-Up for the aesthetics.” She adds that the game has a whole area which is effectively a tribute to Dad’s Army. “They include The Prisoner, Clockwork Orange, Brave New World, Doctor Who and Brazil,” she says. Art director Whitney Clayton reveals that the team is fascinated by British culture, and happily reels off a list of influences.

It’s Joy-poppers v Downers in We Happy few. This is a Britain in which drugged out bliss isn’t a counter-culture activity, it’s a legal requirement. Unlike his colleagues, it emerges, Arthur hasn’t been taking his mandatory Joy pills. Suddenly he spots a story with personal relevance, but as he’s processing it a colleague sporting a Mary Quant dress and a white mask with a rictus grin, enters. Wage-slave Arthur Hastings is sat at his desk in an extravagantly British office in 1964, surrounded by Heath Robinson vacuum-tube machinery and period furniture, balefully performing his job of erasing uncomfortable stories from back-issues of a newspaper. The opening of the E3 demo, which momentarily silenced the usual energetic whooping, evoked the spirit of another wonderful introductory sequence, from Terry Gilliam’s seminal 1985 film Brazil.

For some, this strange combination of 1984, A Clockwork Orange and Bioshock feels very much the game of the moment. But as a black comedy set in a dystopian Britain being destroyed by a vast group hallucination, it may now take on more profound and pressing connotations following last night’s result. This year, a tiny studio named Compulsion found itself thrust into the limelight after its project We Happy Few caused a considerable splash at Microsoft’s press conference. T here’s always one game at E3 that proves, counter to the general theme of the show, bigger isn’t always better.
